# Tools & Workflows AI and spatial computing can change how we make things, organise work and design learning experiences. This theme brings practical tools and workflows together with research on learning, asking where automation or immersion is useful and how human participation should shape its design and evaluation. ### [[The Cybernetic Teammate]] Ethan Mollick explains a field experiment on AI-assisted product development at Procter & Gamble, showing how AI can reshape performance, expertise sharing and the experience of teamwork. ### [[Human-in-the-loop in artificial intelligence in education_A review and entity-relationship (ER) analysis]] A review maps relationships among people, AI systems and educational environments, offering a framework for deciding where human participation and oversight belong in AI-supported learning. ### [[The Use of Large Language Models in Education]] An editorial overview of a research special issue surveys LLM uses in feedback, assessment and learning support, highlighting opportunities, design challenges and the need for evaluation. ### [[The Use of Extended Reality (XR) in Higher Education_A Systematic Review]] A systematic review maps higher education uses of virtual, augmented and mixed reality, identifying learning applications, research gaps and challenges involving students, authenticity, cost and usability. ### [[XR in Higher Education_Adoption, Considerations, and Recommendations]] EDUCAUSE guidance outlines a phased approach to introducing XR in higher education, connecting teaching applications with privacy, safety, accessibility and institutional responsibilities. ## Further Reading: [[Further Reading - Tools & Workflows]]